AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance on Unified Platform in Africa Q3 2022
Explore the performance trends of the top 5 hypercasual games in Africa for Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the top five hypercasual games in Africa showed varied performance trends on a unified platform, encompassing both iOS and Android. Below, we provide an analysis of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Bus Simulator : Ultimate from Zuuks Games saw weekly revenue ranging from approximately $460 to $1.1K, with a general decline throughout the quarter. Weekly downloads for this game started strong at around 34.3K, peaking at 51.3K in mid-July before descending to 16.6K by the end of September. Active users also followed a downward trend, starting at 241.6K and ending the quarter at 134.6K.
Makeup Artist: Makeup Games by FunLanding Game Studio experienced relatively stable weekly revenue, fluctuating between $217 and $365. Weekly downloads saw a significant spike in mid-August, reaching 51.8K, but tapered off to 3.8K by the end of September. Active users followed a similar trend, peaking at 75K in mid-August before declining to about 18K by the end of the quarter.
Fiona Qian's Royal Cut Money demonstrated steady weekly revenue, peaking at $311 in late July. The game’s weekly downloads showed moderate fluctuations, starting at 2.8K and ending at 1.7K, with a peak of 5.6K in late August. Active users mirrored this trend, beginning at 2.9K and concluding at 2.8K.
Piano - music & songs games from MWM - AI Music and Creative Apps maintained a consistent weekly revenue, peaking at $375 in mid-September. Downloads increased steadily from 1.1K at the beginning of the quarter to 2.4K at the end. Active users also showed a positive trend, starting at 3.6K and reaching 5.3K by the end of September.
OTR - Offroad Car Driving Game by DogByte Games saw varied weekly revenue, with a peak of $414 in early August. Weekly downloads started at 11.4K, peaking at 17K in early August, before dropping to 3.2K by the end of the quarter. The game’s active users also followed a similar pattern, beginning at 28.5K and ending at 15.7K.
For more detailed insights and data, visit Sensor Tower.